Hyunoh Chang Is Bringing a New Visual Language to Los Angeles
May 29, 2026
Korean creative director Hyunoh Chang has built an impressive career in Los Angeles through work in film, visual media, spatial design, and entertainment. Chang creates special visuals across multiple platforms, combining cinematic language, graphic composition, and spatial thinking to develop a dis
tinctive creative direction for contemporary media. With a background in architecture and design his projects are something different than what we have seen before.
Over the last few years, Chang has worked closely with creative teams developing Nike’s large scale pop-ups, events, and brand experiences. His work includes projects such as the Nike x Jacquemus Pop Up, Nike x New York Fashion Week, and the Nike After Dark Tour. He contributed to concept development, 3D visualizations, and graphic mockups, helping translate ideas into immersive environments and large scale brand experiences that combined fashion, design, and spatial identity
On April 29, Chang won first place in the Fuser Co Create Competition, a competition recognizing creators who use AI-driven workflows to develop innovative brand concepts and experimental case studies. Within Fuser’s infinite canvas, Chang combined creative coding and image generation tools to explore more interactive forms of storytelling and digital experiences. His winning project, BARBER, explored the idea of a barber brand built through interactive UI design and AI based workflows. The project combined character driven visuals with digital interaction, creating a visual identity that extended beyond traditional branding into immersive digital space.
For BARBER, Chang developed a hybrid visual language that merged traditional graphic elements with AI generated processes. He designed interactive user experiences intended to create an immediate sense of engagement, expanding the role of branding beyond products or interiors and into digital environments. The project reflected a broader approach within his work, where design adapts fluidly across mediums, from static visuals to interactive experiences.
Alongside his digital and experiential projects, Chang has also worked extensively in commercial design. One of his standout projects was the packaging design for the Eastreat pet food series, where he created a modular layout system that could be adapted consistently across the entire product line. The project introduced a lighter and more playful visual direction while maintaining a strong and cohesive identity. Through typography, color variation, and graphic composition, the packaging balanced clarity with personality, functioning not only as commercial packaging but also as a carefully designed visual object.
For the Eastreat series, he incorporated geometric elements inspired by Korean words and the graphic forms of waves and fishes, abstracting them into patterns and compositions that gave the product a distinctive visual identity. The project received the Prime Minister Award, becoming the first pet food product ever to receive recognition at the Korean Souvenir Awards. The brand later expanded beyond Korea to pet food festivals in Singapore and expos in Las Vegas, and also won recognition at a pitch competition hosted by Plug and Play in Silicon Valley. Most recently, the brand established Eastseabrother Inc. in California, signaling its official expansion into the U.S. market.
In parallel with his commercial work, Chang continues to develop independent artistic projects, including the short film The Man Who Couldn’t Clap, which has received international recognition through official selections and awards at multiple film festivals. His artistic work also extends into solo and group exhibitions, including participation in LA Design Week and presentations at local galleries featuring visual installations, art books, and experimental design pieces.
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